Epic Games' Android Push: EU Fines Apple

Epic Games' ambitious push into the mobile market continues to face challenges, despite the European Union's recent €500 million fine against Apple for violating the Digital Markets Act. While the fine highlights Apple's anti-competitive practices, Epic's own Android store, launched as a competitor to Google Play and the Apple App Store, has yet to achieve significant traction.
The company aimed for 100 million installs by the end of 2024, but by January 2025, it had fallen far short of that goal, reaching less than 30 million installs. Despite offering weekly free games, a tactic effective for attracting PC users to the Epic Games Store, the strategy appears less successful on mobile, where the vast majority of games are already free. Offering titles such as *Loop Hero*, *Chuchel*, and *Bridge Constructor* as incentives hasn't driven substantial user acquisition.
While Epic boasts *Fortnite* as a flagship title, the mobile store largely functions as a launcher for the game, with limited success for other first-party titles like *Fall Guys* and *Rocket League Sideswipe*, and minimal impact from third-party games. The store's limited appeal suggests that users are less likely to navigate the installation process to claim free games than to remain with established app stores.
The legal battles between Epic and Apple and Google, though benefiting the mobile gaming industry by reducing the 30% platform tax, haven't fostered increased app store competition as anticipated. Developers are instead leveraging web shops to bypass the platform fee, enabling them to offer better in-game currency deals to high-spending players. The average gamer, however, remains loyal to familiar platforms until a clear incentive to switch emerges. This reality demonstrates the deeply entrenched nature of the Apple and Google app stores and the difficulty in disrupting their dominance.
While acknowledging Epic's efforts to challenge the existing app store duopoly, analysts question whether the company’s approach is optimal. The focus on a separate app store may have been misguided, as a simpler strategy, like a direct *Fortnite* web shop, might have yielded better results without inciting major conflicts with Apple and Google. The ultimate win for players, it's argued, would be the return of *Fortnite*, alongside a robust web shop, to the main app stores—a scenario requiring significant concessions from Epic. Until then, the Android Epic Games Store’s future remains uncertain.